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- on mouseDown
- set the castNum of sprite the clickOn to the number of cast "Ramses Button Down"
- updateStage()
- repeat while the mouseDown
- end repeat
- end
-
- on mouseUp
- global theSenetGame
- set the castNum of sprite the clickOn to the number of cast "Ramses Button Up"
- updateStage()
- PlayerToggle()
- resetGame(theSenetGame)
- repeat with x = 1 to 48
- puppetSprite(x, 0)
- updateStage()
- end repeat
- StartTheGame()
- set the computerPlayer of theSenetGame to 1
- go("StartGame")
- end
-